Digital Mayhem 3D Machine Techniques: Where Inspiration, Techniques and Digital Art meet
Format: PDF / Kindle (mobi) / ePub
Inspire your own creativity with Digital Mayhem 3D Machine Techniques. Compiled by Duncan Evans, founder of 3D Artist Magazine, this book is the next installment of the Digital Mayhem series. Explore, page after page, spectacular machine images created by the industry’s top talent.
With over 500 stunning images, Digital Mayhem 3D Machine Techniques is not your basic software manual. It is where technique and inspiration meet – a detailed and innovative guide to great machine images. Each chapter contains vibrant images and an explanation of the artist’s workflow, including a step-by-step tutorial to help you achieve similar results. From pre-viz to post production, this book takes you through the whole process of creating your very own machine masterpiece!
- Get inside the minds of the artists with breakdown overviews and supporting imagery to explain what went into their piece.
- Expand your digital canvas to include a variety of software techniques, tools and workflows.
- Visit the companion website for additional resources to help you develop your machine technique skills.
divided into four parts, each with its face ID. The individual parts had a texture resolution of 4096 x 4096 px. This method was much more ﬂexible than working with one large 16384 x 16384 px texture for all the objects. It is possible to create a preview shader in Mari, in this case made up of layers of metal, rust and mud. The masks of rust and mud were drawn manually using various pre-sets and my own brushes. Work in Mari is quick and user friendly, after one gets used to it. A bit like
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no doubt that while great composition won’t make a 3D model any better from a modelling point of view, or improve the lighting and textures, it does make the difference between something looking right, dynamic and engaging, or simply looking wrong, awkward and crowded. When talking about 3D machines, it’s likely that the machine part is the focus of interest and that almost everything else is background. There are exceptions to this of course, where the view is so close and the machine so big,
that it’s all about details, or that the entire scene has machinery from top to bottom so it all has equal weight. But, for the most part, the machine, whether that’s a car, truck, tank, plane or ship, will be centre stage. How you approach the composition differs slightly, depending on what environment the machine is set in. The most common is where it’s on the ground so here we’ll talk about cars and for that you can read anything else with wheels and tracks. T Mistakes to avoid The worst
steam! 222 Robots – everyone’s favourite, from sexy to murderous and deadly 260 Sci-ﬁ vehicles – they haven’t been invented yet, but one day… 278 Sci-ﬁ spaceships – from steaming docks, gigantic ships to mining in space STEP-BY-STEP CARS CREATING THE LAMBORGHINI AVENTADOR Michael Hirsch reveals how he modelled, textured and lit the ultimate, luxury sports-car from Italy in 3ds Max, using the Madcar plug-in. CONCEPT BACKGROUND There was a fantastic, expensive car, built in Italy, called the