Drawing Ideas: A Hand-Drawn Approach for Better Design
Mark Baskinger, William Bardel
Format: PDF / Kindle (mobi) / ePub
An intensive how-to primer for design professionals for creating compelling and original concept designs through drawing by hand.
Award-winning designers and workshop leaders Mark Baskinger and William Bardel bring us this thorough course in drawing to create better graphic layouts, diagrams, human forms, products, systems, and more. Their drawing bootcamp provides essential instruction on thinking, reasoning, and visually exploring concepts to create compelling products, communications, and services.
In a unique board binding that mimics a sketchbook, Drawing Ideas provides a complete foundation in the techniques and methods for effectively communicating to clients and audiences through clear and persuasive drawings.
the hips. This angle provides the most information for the pose, so getting this relationship right makes the drawing believable. Other considerations for advanced human forms include the position of the head relative to the shoulders; the amount of face that is revealed with each head position; orientation of arms, legs, and feet to enhance action or interaction; and facial expression. Of course clothing, hairstyle, shoes, and other details also aid in communication. Context/field studies
above the object to shine down on it, making the top surfaces brighter than any sides; however, we limit the range of contrast within the form so that the form remains coherent. Consider using markers that are the equivalent intensity of 10% to 60% gray with one drawing, unless the form is intended to be much darker, in which case you might shift the markers toward a range equivalent to 40% to 80% gray. This may take some trial and error to figure out; however, the examples of marker line weights
Establishing a strong content–message connection involves finding links between your message and relevant, supporting content, and then using content order as a lens to focus audience attention toward a specific point of view. There are two types of content you can link to a message. Effective explanatory sketches include a mix of direct content and contextual content. 1. Direct Content Direct content to communicate the message itself. For example, drawing: • A route line on a map to
out ideas too early may curtail the creative process or steer the discussion down the wrong path. Suspending judgment will enable your team to put many ideas forward for consideration. DISCUSS ONE IDEA AT A TIME Inundations of half-baked ideas fracture brainstorming sessions. When working in teams, staying on task and keeping ideas on target can, at times, be a challenge. Keeping ideas focused and on target, and allowing them to germinate in your mind as you sketch, may allow you to think
view of any complex design problem can be a challenge. The act of drawing helps you to see and think with a deeper level of engagement. Knowing how to use drawing to record and explore your ideas can help you observe problems and possibilities, effectively breaking them down into identifiable components, sequences, interactions, and modules. The perspective and focus that a good sketch provides assist in memory and are the foundation to a stronger ideation process, one that carefully studies